![]() ![]() ![]() Any NPC who exploits point 1 can very quickly render this character useless. The character will need to be killed again to have any powers.Ģ) The power can only be used five times before having to be recharged (Which, in RAW, is at GM discretion or by use of a hero point - the recommendation is that at least an hour's rest is required to reset it). The part about only changing when resurrecting is perhaps the least problematic part of the variable power - one of the key things to remember about the Immortality power is that all accumulated Hero Points are lost upon resurrecting via this power, which affects this build twice.Įvil GM hat goes on to assess the character's weak points.ġ) Variable has a Sustained Duration, so they will not have any powers (aside from the immortality) after being stunned (which includes being asleep, dying, entranced, or surprised) - the only thing keeping the character from dropping to PL1 under NPC rules is the high Charisma (and the math says that's a bad choice too). The character build itself, however, is fundamentally broken (and not just from being able to get 160 Power Points worth of powers out of 77).Īs an initial note, I find that there is nothing wrong with the concept. ![]() The mathematics is spot on - The only part of this build that approaches complicated is the Variable power, which costs (7 base -4 flaws) = 3 per rank (32 ranks gives 96 points), and Removable 1 drops that by 20%, giving 76.8, rounding to 77. ![]()
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