![]() ![]() These randomized events could be anything from a proposal of alliance through marriage with another nation or a religious upheaval, which keeps the game exciting. ![]() In addition to balancing the national expenses and quelling the occasional rebellion, random events, some based on actual historical events and some purely fictitious, will occur. The objective is to expand and stabilize your nation through strategic allegiances, shrewd manipulation of global trade, armed conflict, and investment in culture or technology. You play as the leader of a European nation at the dawn of the Renaissance. “Europa Universalis IV” has earned a place among the great strategy games of all time, and with a recent Steam event the game has been thrust back into the spotlight. But, while strategy-heavy games can be great, they can occasionally go too far. Normally I love these sorts of games: in encouraging the player to think carefully through their moves they provide an added level of immersion and engagement that you don’t find in so-called “twitch” games that just require fast reflexes. However, some games focus more heavily on the strategy portion of their mechanics than others. ![]() So as far as a generic classification goes it’s not very descriptive, it’s like calling “character” a genre of movies- they all have them to some degree. I argue that all games, to some extent, have to include strategy to be good: it’s the thinking element in any game. ![]()
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